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  <url>
    <loc>https://eric-miller.com/home</loc>
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    <priority>1.0</priority>
    <lastmod>2022-09-30</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5cca28bd7fdcb8ce3ff54f45/1616435609872-JXXXR9A2MDQ7F2FSNTOK/Level-Blockout-Alpha.png</image:loc>
      <image:title>Home</image:title>
      <image:caption>Click to learn more about A.B.B.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58d00f106b8f5b01c8e73f52/1491858366054-VN3632LUL8YNY0SH4RCQ/color-3.png</image:loc>
      <image:title>Home</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/58d00f106b8f5b01c8e73f52/1491858427382-L46N6OML0EQRY4L20YNX/color-3.png</image:loc>
      <image:title>Home</image:title>
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  </url>
  <url>
    <loc>https://eric-miller.com/project-dazel</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2020-06-08</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5cca28bd7fdcb8ce3ff54f45/1574586574826-FKU3MJ4FVTO8TDKKGVBM/Project-Dazel_Header-Image.png</image:loc>
      <image:title>Project Dazel</image:title>
      <image:caption>I chose to contribute a kangaroo to the Project Dazel interactive zoo.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://eric-miller.com/tic-tac-toe</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2019-11-24</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5cca28bd7fdcb8ce3ff54f45/1574584065260-68079UBQMSMIIBI3SSNP/TicTacToe_Header-Image.png</image:loc>
      <image:title>TicTacToe</image:title>
      <image:caption>Here’s Tic-Tac-Toe, as seen from the perspective of a Unity developer.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://eric-miller.com/scraps</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2019-11-24</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5cca28bd7fdcb8ce3ff54f45/1566948457791-6BTZZMCO545A2M6ZSEEB/SCRAPS-header-image.jpg</image:loc>
      <image:title>SCRAPS</image:title>
      <image:caption>The entry point to my individual SCRAPS level.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://eric-miller.com/lights-out</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2019-11-24</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5cca28bd7fdcb8ce3ff54f45/1574584974530-3K1K943FBYB9124XO004/Lights-Out_Header-Image.png</image:loc>
      <image:title>Lights Out</image:title>
      <image:caption>I spent some time researching and constructing Lights Out in Unity.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://eric-miller.com/index</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2020-06-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5cca28bd7fdcb8ce3ff54f45/1591643776613-FG5ZJ2MNL9DI20C0SIC1/ProjectDazel_Kangaroo.png</image:loc>
      <image:title>Index</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5cca28bd7fdcb8ce3ff54f45/1591734173961-X563J47DO1O25JMW5SVC/LevelOverview2.jpg</image:loc>
      <image:title>Index</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5cca28bd7fdcb8ce3ff54f45/1591645952102-1N7411C5EEGE1RXIMWAI/TicTacToe_2.png</image:loc>
      <image:title>Index</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5cca28bd7fdcb8ce3ff54f45/1591642794160-L1JUQSZUJ2QE0DANYG0W/ABB_MainMenu.png</image:loc>
      <image:title>Index</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5cca28bd7fdcb8ce3ff54f45/1591643232124-S44W733WU9GJGA2LJARO/SCRAPS_Workbench.PNG</image:loc>
      <image:title>Index</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5cca28bd7fdcb8ce3ff54f45/1591645504497-R5ZIKLUKSBSOZED5CC95/LightsOut_2.png</image:loc>
      <image:title>Index</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5cca28bd7fdcb8ce3ff54f45/1591737482573-3PKCC556YK5674IER9AY/HydraBlade_Final2.jpg</image:loc>
      <image:title>Index</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://eric-miller.com/unreal-shooter</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2020-06-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5cca28bd7fdcb8ce3ff54f45/1591732803393-A1EJJTSZYBZHHP8EPBMC/Gameplay2.jpg</image:loc>
      <image:title>Unreal Shooter</image:title>
      <image:caption>The sticky bomb, when detonated, draws a spherical wireframe to show its are of effect.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5cca28bd7fdcb8ce3ff54f45/1591729225009-7L8F72OPOP7D9CGE6FOE/UnrealShooter_LevelOverview1.jpg</image:loc>
      <image:title>Unreal Shooter</image:title>
      <image:caption>Populated with environmental hazards, health and ammo pickups, and various targets, this level demonstrates some of the basic skills I developed during my first month using Unreal Engine 4.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://eric-miller.com/abb</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2021-08-11</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5cca28bd7fdcb8ce3ff54f45/1591476000790-YHK7GB4AXMHAHMVIJCGZ/ABB_Level-One.png</image:loc>
      <image:title>A.B.B.</image:title>
      <image:caption>A bird’s-eye view of Level 1 (before art integration). Here, we introduce many of the gameplay mechanics the player will need to practice and ultimately master in later levels. The game consists of a tutorial level, three main gameplay levels, and a final boss battle.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://eric-miller.com/hydra-blade</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2020-06-09</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5cca28bd7fdcb8ce3ff54f45/1591736305357-OFQSPDMF5UIU8D32A0SX/HydraBlade_AnimationController.png</image:loc>
      <image:title>Hydra Blade</image:title>
      <image:caption>The animation controller for Hydra Blade.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5cca28bd7fdcb8ce3ff54f45/1591735382800-1TKYLPGUB2X06Q8I1H3K/HydraBlade_Early1.png</image:loc>
      <image:title>Hydra Blade</image:title>
      <image:caption>In its earliest incarnation, we had our companion attacking and our stamina/health system working pretty smoothly. Our attacks could only be performed one-at-a-time, but worked reliably.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5cca28bd7fdcb8ce3ff54f45/1591735023216-EOIHG2D5MJVXG6VCOVWY/HydraBlade_Final1.png</image:loc>
      <image:title>Hydra Blade</image:title>
      <image:caption>Hydra Blade, our first project as Team Hydra, had lots of issues but taught us a lot of valuable lessons.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://eric-miller.com/epic-demo</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2020-08-06</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5cca28bd7fdcb8ce3ff54f45/1596749420877-RY2TGRH61EIJ6OKZHJAN/EpicDemo_StartingArea</image:loc>
      <image:title>Epic Demo</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5cca28bd7fdcb8ce3ff54f45/1596655908442-Z5TPDCLATLPH69ZGGU72/EpicDemo_Splines</image:loc>
      <image:title>Epic Demo</image:title>
      <image:caption>Got a little carried away with those splines, huh?</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://eric-miller.com/new-blog</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2021-03-22</lastmod>
  </url>
  <url>
    <loc>https://eric-miller.com/my-blog</loc>
    <changefreq>daily</changefreq>
    <priority>0.75</priority>
    <lastmod>2021-03-22</lastmod>
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  <url>
    <loc>https://eric-miller.com/my-blog/start</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2021-03-22</lastmod>
  </url>
  <url>
    <loc>https://eric-miller.com/my-blog/category/Fighting+Games</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
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  <url>
    <loc>https://eric-miller.com/my-blog/category/Blog+Post</loc>
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    <priority>0.5</priority>
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  <url>
    <loc>https://eric-miller.com/my-blog/category/Game+Design</loc>
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  <url>
    <loc>https://eric-miller.com/my-blog/tag/blog</loc>
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