Student Projects

 
 
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A.B.B. (Capstone Project)

This project marked the end of my journey at Full Sail. What began as a reconstruction of Zarvot would eventually morph into something very different.

 
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Hydra Blade

Near the end of the game design degree program, a few other students and I formed Team Hydra. We tried our hand at creating a simple side-scrolling brawler in Unity. While we had limited experience using animation triggers and hitboxes, we managed to get a simple combo system (mostly) working. This one didn’t turn out quite as well as we’d hoped, but it proved to be a valuable learning experience.

 
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SCRAPS

This was one of my first experiences using version control to build something collaboratively with other students. Provided with a main character and gravity manipulation tool, I constructed a level that required the player to either destroy or reposition various objects throughout the level in order to retrieve a valuable item. Once finished, my level was then connected to those of other students.

 
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Unreal Engine Shooter

In a departure from my normal environment of Unity, I put together a simple third-person shooter featuring hazards, moving platforms, two ammo types, a targeting reticle, and some simple animations. This was also my first time making use of blueprints, which turned out to be a pretty effective alternative to traditional text-based coding.

 
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Project Dazel

Now here’s something pretty unique – a digital zoo, populated with animals designed by students. For my chosen animal, a red kangaroo, I tuned various values affecting things like player avoidance, attack damage, movement restrictions, and food detection. In addition to designing an enclosure for the animal, I also created a variety of key animations (attacking, feeding, death, etc.).

 
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Lights Out

Here, we moved on to tackle something a bit more complex than Tic-Tac-Toe, incorporating an element of randomness. After learning the basic premise of the game, it didn’t take long to get this simple game of logic up and running in Unity.

 
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Tic-Tac-Toe

As starting points go, it’s hard to get any simpler than Tic-Tac-Toe. This served as a basic study of game rules, win conditions, and debugging.